This side is always being bombarded by meteorites and is generally a giant wasteland. Soma has a specific ecosystem as one half is always facing a gas giant, with all of the usual and expected biomes, but the other is always facing towards the icy blackness of space. The first settler built here because the continent reminded them of India back on Earth. Our demo takes place on the planet of Soma, starting in Ganesha City. The sense of scale in this game is massive. The team is aiming to create a huge cross section of diversity among pirates, just like the human population. This means that just because Hybrid Monkeys are meant to be miners doesn’t mean you can’t be a sword swinging gunslinger - you can choose to be something more. Every race in the game has been bred and engineered to do a specific job, but you are a space pirate - the ultimate rebel act is to escape this oppressive pre-assignment and choose your own path. During our demo (and along the wall via artwork) we saw a great many configuration options for several of the races in the game. Yes, your captain will be a clone, but that doesn’t mean you’ll look like everyone else. When you create your own space pirate captain, you will choose the visual identity of that character. To stay viable in their mission, they turned to cloning devices to repopulate, ergo, everyone you’ll meet is a clone based on those people who came centuries before them. However, they traveled so far and for so long that they eventually became sterile. The setup for Beyond Good & Evil 2 is that a group of explorers left Earth on a colonization mission a long time ago. But before we can do any of that, we had to, as it said on the screen “Press that F***ing start button”. You play the captain of a ship out to recruit the best possible crew to punch through the Moksha Portal and explore the vast universe beyond it. Beyond Good & Evil 2 takes place at some time near the end of the 24th century in between where two galaxies are colliding - a place called “System 3”.
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